Originally posted by huxi
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Then, you just need to call the right root motion animation.
What problem do you mean exactly? That the pawn is doing some fast animation before climbing upwards?
Looking at your Anim Montage: Should be fine with root motion, as long as the root motion is setup correctly in your modelling software.
Looking at your Anim Montage: Should be fine with root motion, as long as the root motion is setup correctly in your modelling software.
My root animations are right. And I changed my animMontage. Instead of having just one for all three root motions, I removed one and created another animmontage, and for that animation, that problem is gone. I need to make this for the other one also.
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