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    #46
    Originally posted by NickZucc View Post
    Hello all, I am an art guy (mainly character artist) so I like to digital sculpt, paint etc. But I am really interested in pushing myself as an artist in the areas of animation, in particular the are of animation as it relates to motion systems in UE4 like what you are all creating.

    I am really interested in learning how to build the first demo that was shown at the beginning of the thread:



    I am very new to the entire BluePrint world (as many of you are) I'm just wondering if you all have some advise for someone that is starting out in this area, what are the best tutorial out there that help you understand the movement system in UE4?

    Would any of you be willing to make a video that covers how to take the base character in UE4, create a custom animation, tie that into the movement system and then have that result used by the player with their mouse/keyboard or joypad?

    Any advise or help in this are would be highly appreciated.....again... really cool work being done here and I am very grateful for the sharing of information.
    I'm also new, i can't help you there.

    Originally posted by Furroy View Post
    I've been tinkering around with this stuff to learn and I have a question. The default sample project has all these boxes made with additive brushes, but no matter what I try, I can't seem to get an overlap event to trigger when the capsule collides with them. I have to remove the boxes and replace them with something else and then it works. But clearly the player can walk and jump on them, so something knows their boundary's. What's up with that?
    You need to convert these Brushes to a Mesh. Simply done with the "Create Static Mesh" Button on the right.
    Thats how i have done it
    Currently Working on a little Project called Vision Runner
    It's a First Person Parkour Game with an In-Game Map Editor.

    Check it out on Steam Greenlight
    http://steamcommunity.com/sharedfile.../?id=211681776

    Comment


      #47
      ty for the replies. i eventually did find this post which helps explains this is intended behavior: https://answers.unrealengine.com/que...rush-hits.html

      oh and this blog post was also very helpful: https://www.unrealengine.com/blog/collision-filtering
      Last edited by Furroy; 04-19-2014, 01:59 PM. Reason: adding second link

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        #48
        Does anyone knows how to prevent that jump that the character does when walk off ledges? I need to disable this in order to make the character to fall from a ceiling and grab the ledge, instead of jumping.
        BASIC version can also be bought on Marketplace.
        PRO version can be bought on my site only.
        www.3dalex.com

        Comment


          #49
          Sadly, i don't know. But i think it's in the C++ Code.
          Currently Working on a little Project called Vision Runner
          It's a First Person Parkour Game with an In-Game Map Editor.

          Check it out on Steam Greenlight
          http://steamcommunity.com/sharedfile.../?id=211681776

          Comment


            #50
            waoo @Alex3d its an awsome work u have done.......can u do me a favor I will b very thankful to u, after u make it perfect can u make a video tutorial for this from scratch, Im still a beginner and I really wana learn this ledge grabing plx can u help me

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              #51
              Originally posted by Alex3d View Post
              Progress... Not the best animation in the world, but for a few minutes working on it, is good enough.

              Hey

              How can i "detect" it when the Character leaves the Ledge? So the Animation switch back?

              Thanks

              Greetings
              Cybergebi
              Currently Working on a little Project called Vision Runner
              It's a First Person Parkour Game with an In-Game Map Editor.

              Check it out on Steam Greenlight
              http://steamcommunity.com/sharedfile.../?id=211681776

              Comment


                #52
                Originally posted by Cybergebi View Post
                Hey

                How can i "detect" it when the Character leaves the Ledge? So the Animation switch back?

                Thanks

                Greetings
                Cybergebi
                http://postimg.org/image/6axvcaig5/
                BASIC version can also be bought on Marketplace.
                PRO version can be bought on my site only.
                www.3dalex.com

                Comment


                  #53
                  Originally posted by Alex3d View Post
                  A Big Thanks

                  Now its Working beautifully
                  Currently Working on a little Project called Vision Runner
                  It's a First Person Parkour Game with an In-Game Map Editor.

                  Check it out on Steam Greenlight
                  http://steamcommunity.com/sharedfile.../?id=211681776

                  Comment


                    #54
                    I'm going to attempt implementing this with a first person character after I get a few hours of sleep I'll come back and let you know how it goes.
                    Artist and Amateur-Blueprintist at SpiritShock

                    Comment


                      #55
                      Originally posted by leonn3k View Post
                      I'm going to attempt implementing this with a first person character after I get a few hours of sleep I'll come back and let you know how it goes.
                      Nice thread, was just thinking the same thing. First person with independent head rotation for looking around, etc.. Oculus mode.

                      Thanks for sharing your progress Alex, McFearson. Is that NickZ from Zbrush Central? Good to see you here if so, still have your basemesh I used to study all the time.

                      Comment


                        #56
                        Xodorc, yes sir that is me! Just when I thought I was starting to understand the UDK thing UE4 hits and now...well back to learning again! Hey, I noticed you are developing for the Oculus, very cool. Not sure if you know this or not but I made a level and have it on the Oculus share site. It sits here if your are interested in checking it out! Glad the basemesh helps you out!

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                          #57
                          Can't seem to get it working :\ Still gonna keep trying though
                          Artist and Amateur-Blueprintist at SpiritShock

                          Comment


                            #58
                            leonn what are you having issues with?

                            Comment


                              #59
                              Heyy

                              i just finished my First Persion Climbing Function, Big Thanks to Alex3D and McFearson. You two will come in the credits of my game

                              Here my Video:


                              Greetings
                              Cybergebi
                              Currently Working on a little Project called Vision Runner
                              It's a First Person Parkour Game with an In-Game Map Editor.

                              Check it out on Steam Greenlight
                              http://steamcommunity.com/sharedfile.../?id=211681776

                              Comment


                                #60
                                Originally posted by Cybergebi View Post
                                Heyy

                                i just finished my First Persion Climbing Function, Big Thanks to Alex3D and McFearson. You two will come in the credits of my game

                                Here my Video:


                                Greetings
                                Cybergebi
                                Glad to help.
                                Can you share the code for the climbing part? And maybe the climbing up animation as well, since I supose is just a temp animation, right?
                                BASIC version can also be bought on Marketplace.
                                PRO version can be bought on my site only.
                                www.3dalex.com

                                Comment

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