Does anyone know how to create a vector field in Blueprint? I am looking at better ways to procedurally generate a hex map. I think generating a vector field prior to actually generating the map could let me set more boundaries and have more control over the final product.

Here are some images of my current highly random generation:

I see there is an Add VectorFieldComponent function in blueprint but it has a drop-down for a Vector Field asset so it seems like it is more for imported assets....

Looking into things, Arrays seem like the way to go but I am still working to understand how they work. Putting info into them seems straightforward enough, but intelligently drawing that info back out is a little harder to understand for me.

Thanks for any direction you can provide!

Here are some images of my current highly random generation:

I see there is an Add VectorFieldComponent function in blueprint but it has a drop-down for a Vector Field asset so it seems like it is more for imported assets....

Looking into things, Arrays seem like the way to go but I am still working to understand how they work. Putting info into them seems straightforward enough, but intelligently drawing that info back out is a little harder to understand for me.

Thanks for any direction you can provide!

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