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    Help: Primitive Component Events

    I am experiencing trouble with a physics component variable I call, "Beamed_Object". The variable is the result of a single line trace hitting a component. It works fine when I call it's velocity, location, you name it-- However, none of the events that I can set for will ever fire. Example:



    No matter what I do in game, the events don't fire and the string does not print.
    Last edited by TheAwesomeTh3ory; 04-07-2014, 08:53 PM.
    Check out our most recent work! https://imgur.com/a/03mNz

    #2
    Anyone know what could be going on?
    Check out our most recent work! https://imgur.com/a/03mNz

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      #3
      Hmm I am not sure if the overlap event will work on that. What if you tried making a capsulecomponent, and moving it's location to that of the Beamed_Object, and use the overlap of the capsule? you could disable it whenever it's not actually assigned to an object.
      Ryan Brucks
      Principal Technical Artist, Epic Games

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        #4
        I just tried a few variations of that, they were "buggy" to a degree. Are there any events that I can use for the Beamed_Object?
        Check out our most recent work! https://imgur.com/a/03mNz

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          #5
          What if the beamed object was a blueprint?
          Check out our most recent work! https://imgur.com/a/03mNz

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