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character SimpleMoveToLocation

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    character SimpleMoveToLocation

    I am confused by this, im sure it used to be this simple.. i have my nav mesh in the level. and an Actor (lets call this Actor B)

    i have an ai Character (called Character A) extended from Character using AiController

    in character bp i have :
    update -> Simple Move To (Actor B. Location)

    my Character A doesnt move at all

    if i use "Add Movement Input" then Character A does move

    Im using "Get Controller" inside my character bp

    The last time I set this stuff up, I was using the BehaviourTree stuff, but I thought this should be possible to set up like this ?

    What could i be missing

    #2
    *bump, what am I missing with this?

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