Hi I've a Base BP and want to place a array of objects one besides previous one.
For that I've placed a child actor to get the first object location, I can't get the right next position (I guess Child X world location + child Y vector)
But the result is not what I expected, the inconvenience is if I place the base object in different rotation in the world. Somebody could help me to set up the right way to set it up right in any rotation?
For that I've placed a child actor to get the first object location, I can't get the right next position (I guess Child X world location + child Y vector)
But the result is not what I expected, the inconvenience is if I place the base object in different rotation in the world. Somebody could help me to set up the right way to set it up right in any rotation?
Comment