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Someone coming from UDK character and controller

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    Someone coming from UDK character and controller

    How does this work now ?
    Should I be doing movement logic in the Character blueprint ?

    or am i still meant to create PlayerWalking state and handle stuff there ?

    like i found "Input Action" which i hooked up to my MoveRight action, then dragged out from Press and....... had nothign to suggest move my Pawn (although I dont think I have "Possessed" a pawn yet)



    As much as im enjoying bp's they seem an asbolute maze

    #2
    One difference between UDK and UE4 is that we try and keep all the movement input in the Pawn, rather than routing it through the PlayerController. This keeps the PlayerController much simpler, and lets you break up input code into each Pawn class you may possess. If you want see how to hook up input for a Character, you could look at our Templates, or I found this handy tutorial: http://youtu.be/VMD-z2Xni8U

    If you are making your own (non-Character-based) Pawn, then you will need to implement your own movement logic.
    Lead Programmer - UE4 Animation/Physics/Audio Team - Epic Games
    Twitter: @EpicJamesG

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      #3
      cool, thats kind of how it seems.
      i shall miss my many controller movement states lol

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