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Multiplayer - do something on client / load data - for example sensitivity

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    Multiplayer - do something on client / load data - for example sensitivity

    I've a problem with multiplayer. Basically what I would like to do is to have one variable: sensitivity. This variable is stored in save (using save game object), how can I load this variable on clients?

    Now it's loaded only on serwer, and all of the clients have default setting.
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