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Problem Attaching Physics Object To My Player

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    Problem Attaching Physics Object To My Player

    Hey guys small problem with attaching an item to my player here is my current set-up:

    http://gyazo.com/6dca9af775eb1a00d5cf3f9654ee5db1

    But that just makes the object fall through the ground if physics is enable but works fine if its disabled.

    thanks guys


    #2
    What's the problem with disabling physics here? When you attach the actor to the player, the player's physics should be driving everything at that point.

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      #3
      but how do i disable physics on the object when i attach it to the character? as i still want the object to have physics in the world?

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        #4
        Originally posted by Defused View Post
        but how do i disable physics on the object when i attach it to the character? as i still want the object to have physics in the world?
        Oh uhh.. I just assumed there was a Enable/Disable physics toggle node. You could maybe try Set Enable Gravity?

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          #5
          ill look in to it, but i know what you mean i assumed there was to, maybe there is just something im just missing

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            #6
            Originally posted by Defused View Post
            ill look in to it, but i know what you mean i assumed there was to, maybe there is just something im just missing
            Well, essentially, turning off gravity I believe should have the same effect as long as collision is also disabled.

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