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    #31
    Oh and what does Cast to My Character do?

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      #32
      It checks that your event is not done by something else than your character (if floor, wall, any item and even enemies overlap it, it will be ignored.)

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        #33
        Okay... So I get what you are saying, well for the most part.

        What I would like to know, and I haven't been clear about it, my Fault!!! lol....

        How does one store the location data for any actor so that it can be recalled later like for a respawn. This has nothing to do with this BP directly, but could. How do I store the starting location of an object?

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          #34
          As it is done in the event begin play part of this blueprint. Create a variable / array entry based on vector/ transform, depending on what you want, and set it with the appropriate get location / transform dragged from the component / actor (which can be find by "get all actors" or from a variable / array.

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