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Prevent Camera Moving On Pawn Posession?

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    Prevent Camera Moving On Pawn Posession?

    Hi, I can't seem to figure out how to prevent the camera from jumping from pawn to pawn on possession. I"m doing a top down game that allows you to control a pawn by clicking on it. I tried disabling "Auto Manage Active Camera Target" but it doesn't seem to work. I found this post on the AnswerHub, but a solution was never posted. Anybody know if this is achievable with blueprints without doing something crazy like moving all my pawn's cameras to the same location?

    #2
    I've only found one thing that works so far. If "Auto Manage Active Camera Target" is disabled in the controller and I then use a Set View Target node to set set the controller's view target to a camera in the level, the view will stay locked to the camera even after possessing a new pawn. This is more of a workaround than a solution though because it means that my view is permanently locked to an actor other than the something the player controller owns. Guess it'll work for now though.

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