I'm trying to create simple counter - 3, 2, 1 - PLAY and after that every Player Controller connected can play, but I've a problem with doing that. I will be grateful if someone can point me out how to do something like this.
My problem is that I have different Game State for every Player Controller :|
I'm really newbie about replication in UE4 with blueprints so if someone have time to explain me this example will be grateful!
My problem is that I have different Game State for every Player Controller :|
I'm really newbie about replication in UE4 with blueprints so if someone have time to explain me this example will be grateful!
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