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Get the client's PlayerController Index?

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    Get the client's PlayerController Index?

    Hi,

    how can I get each separate client's player controller index, so I can feed that to a possess node in multiplayer networking games?

    #2
    Okay I think I got the possess working for each client seperately, but after the possess is finished, I cannot move the pawn or the camera for that matter. It is getting really frustrating ..

    Here is a small screen of my possess logic (which happens in the custom player controller that every client gets on startup , alongside with the pawn spawning which also happens in the same BP):
    Click image for larger version

Name:	Possess_BP.PNG
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    Also a small video, which is not that constructive, because I cannot show any movement, since the movement does not work yet.. ^^:

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      #3
      Nevermind, I got it. Thread can be closed

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