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Can I browse files on my computer using blueprint?

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    Can I browse files on my computer using blueprint?

    What I hope to accomplished is to allow my players to import their own audio files into the game from a section in the options menu and be able to listen to that audio in game. Is there a way I can browse files on my computer and search for audio files from within the game using blueprint?


    I have no blueprint screenshots to post of my progress because I honestly have no clue how to approach this task. I need help!

    #2
    If you add the functionality of filebrowsing to c++ and expose as a blueprint node and create a gui for it all, it's possible.
    There is a very limited file access to disk content as default from UE4 blueprints as far as I know.

    But glad to be proven wrong.

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      #3
      I had to do this via C++. As far as I know, only Rama's BP node pack offers disk access, and even then it's only to write a text file.

      When I wrote my own C++ handler for loading a text file, I just opened up Rama's node and modified it to meet my needs. It's a little cryptic at first, especially so if you don't have any programming experience at all, but it can be deciphered.
      Procedural, modular, on-the-fly animation - iTween For UE4
      - Actors - Components - UMG - Ease In - Ease Out - Path-constrained Animation - $0

      Runtime Datatable
      -All the fun of DataTables dynamically loaded from text or Google Sheets while your game is running!

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        #4
        Originally posted by TheSpaceMan View Post
        If you add the functionality of filebrowsing to c++ and expose as a blueprint node and create a gui for it all, it's possible.
        There is a very limited file access to disk content as default from UE4 blueprints as far as I know.

        But glad to be proven wrong.
        Originally posted by Jared Therriault View Post
        I had to do this via C++. As far as I know, only Rama's BP node pack offers disk access, and even then it's only to write a text file.

        When I wrote my own C++ handler for loading a text file, I just opened up Rama's node and modified it to meet my needs. It's a little cryptic at first, especially so if you don't have any programming experience at all, but it can be deciphered.
        Thank you so much TheSpaceMan and Jared!

        I've heard a lot about some of the things Rama has done, but just have never looked into it. I'll definitely check it out though! I'm sure it will all be a challenge, but I'm up for it! If I get it done I'll try to post my results so others can benefit from it as well!
        Thanks again guys!

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          #5
          I'm looking to do the same as the OP. Has anything changed in the last year? Thanks

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