I want to iterate all the textures and take only the ones that meets the conditions.
I need to make an array of about 1500 textures, and to drag them one by one could be really annoying.
I'v noticed that if i make an ADD node for an array of textures, and then disconnect it, it gives me the path to the texture instead of the texture itself, and it looks like this :
Texture2D /Game/Textures/T_Tech_Hex_Tile_M.T_Tech_Hex_Tile_M

But i don't find a way to convert a path into an object reference, is there any any i can do it ? and if this is not possible with blueprint, how can i make a blueprint node via c++ that can convert paths into object reference ? it could be real useful if someone can make it.
I need to make an array of about 1500 textures, and to drag them one by one could be really annoying.
I'v noticed that if i make an ADD node for an array of textures, and then disconnect it, it gives me the path to the texture instead of the texture itself, and it looks like this :
Texture2D /Game/Textures/T_Tech_Hex_Tile_M.T_Tech_Hex_Tile_M
But i don't find a way to convert a path into an object reference, is there any any i can do it ? and if this is not possible with blueprint, how can i make a blueprint node via c++ that can convert paths into object reference ? it could be real useful if someone can make it.
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