Do UMG objects inherit from a central generic UMG class? What is the name of this class? Is this class available to other non-UMG blueprints? I want to be able to affect the render transforms of any UMG object passed into my function, but I can't do that from other blueprints because I don't know what class to use. I can't even do this for specific UMG objects because things like Text Block aren't available to other blueprints. Please and thank you for any and all help you can provide.
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[UMG] What is the parent class of all UMG objects?
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[UMG] What is the parent class of all UMG objects?
iTween For UE4
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Originally posted by NickDarnell View PostUWidget is the base class of all Widgets. UUserWidget is the base class of all user created widgets through blueprints. UUserWidget is also a UWidget.
Here's my event, you can see it accepts "User Widget" as its second input. From that input, I'm able to access things like Pivot and Render Transform, which is what I want.
But when I reference this event in my Widget BP (the one that houses all the individual widgets), it won't take individual widgets like buttons or text blocks, on a reference to self, the entire Widget BP.
Of course the Widget BP (as a reference to self) doesn't have accessible properties like Pivot and Render Transform, so it's puzzling why it can be passed into the event when the other individual widgets can't be since the User Widget input has Render Transforms accessible inside the event's function.
Do you have an idea of what the problem may be? Thank you!iTween For UE4
Procedural pathed animation for actors, components & UMG - $0
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DataTables dynamically loaded from text or Google Sheets while your game is running!
easyCSV
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iTween For UE4
Procedural pathed animation for actors, components & UMG - $0
Runtime DataTable
DataTables dynamically loaded from text or Google Sheets while your game is running!
easyCSV
Fast, cheap, and accurate CSV parsing at runtime!
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Thank you siriTween For UE4
Procedural pathed animation for actors, components & UMG - $0
Runtime DataTable
DataTables dynamically loaded from text or Google Sheets while your game is running!
easyCSV
Fast, cheap, and accurate CSV parsing at runtime!
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