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A partial solution to the "NoDelayOrTimelines" in functions issue i'v thought about.

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    A partial solution to the "NoDelayOrTimelines" in functions issue i'v thought about.

    This solution is working only if you want to call the function from different places but NOT simultaneously.

    Just make your function as a simple "Collapse nodes" and expose the parameters you want to use as you'r function's signature.
    Then, make a custom event that calls it with those parameters, as so :

    Click image for larger version

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    And then, call it from ever you want, as so :

    Click image for larger version

Name:	EventAsFunction-CallingIt.JPG
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    Hope you find it useful
    Check out my game OldSchool Nightmare : http://www.indiedb.com/games/oldschool-nightmare
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