I'm running into a bit of a problem with my character wanting to stand on any kind of flat surface, no matter how tiny it may be.
To illustrate my problem, I have a tiny sliver of a collision box peeking out from underneath another.

It's the top'ish left corner of the object.

Now this particular problem would be a 30 second fix in my 3d program, but there are other things I would also like to make un-walkable.
Like pipes or tree branches that would be too narrow for an actual person to walk on.
So any ideas how to solve this?
To illustrate my problem, I have a tiny sliver of a collision box peeking out from underneath another.
It's the top'ish left corner of the object.
Now this particular problem would be a 30 second fix in my 3d program, but there are other things I would also like to make un-walkable.
Like pipes or tree branches that would be too narrow for an actual person to walk on.
So any ideas how to solve this?
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