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Building Lighting for Spawned Actors

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    Building Lighting for Spawned Actors

    I have a little test setup where when the player starts, a room (4 walls, a floor and ceiling) is built around them (spawn actor x6). When this is done, the room is lit up with a flat ambient light. It seems to me this is done because the game needs to re-calculate the lighting once the room is built. Is there any way to deal with this?

    Found the same question here, but the "transform" mobility is set.. I don't know if there's any other kind of mobility to set.
    Last edited by Chumble; 10-09-2014, 10:19 AM.

    The issue isn't the "Mobility" setting but the light setting. If you only have static lights then your lighting needs to be rebuilt. Make the light a dynamic light and your static mesh should be able to be lit by it.
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