I'm setting my screen resolution with r.SetRes 640*1136f in an Execute Console Command, and it only functions the first time I run it (in a new editor window).
The second time I run the game, by just hitting the play button right away after I quit the game the first time, the resolution goes back to what I believe is default.. why is this?
I've looked through TappyChicken and it does have an Execute Console Command that's doing this but it's been switched off for some reason.
I've also tried to set setRes in the Device Profile Editor but no luck.
I see a lot of posts saying various things about what the recommended procedure is, but I'm thinking that might've changed over the versions.
All I really want right now is to have my resolution set to iPhone5 res no matter how I run it for dev reasons so setting it once will be fine for now. Any help would be greatly appreciated!
The second time I run the game, by just hitting the play button right away after I quit the game the first time, the resolution goes back to what I believe is default.. why is this?
I've looked through TappyChicken and it does have an Execute Console Command that's doing this but it's been switched off for some reason.
I've also tried to set setRes in the Device Profile Editor but no luck.
I see a lot of posts saying various things about what the recommended procedure is, but I'm thinking that might've changed over the versions.
All I really want right now is to have my resolution set to iPhone5 res no matter how I run it for dev reasons so setting it once will be fine for now. Any help would be greatly appreciated!
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