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    UMG - In-World UI?

    Has anyone worked out how to get a UMG GUI into the world as a 3D asset?

    I'm trying to get a UMG UI to render onto a 3D object in my game, but having no luck finding how to do it in the 4.5 preview.

    There is a screenshot on this Answers post showing it being done: https://answers.unrealengine.com/que...for-3d-ui.html (comment Jul 30 '14)

    Anyone have any ideas?

    Thanks!

    #2
    Originally posted by Cubes View Post
    Has anyone worked out how to get a UMG GUI into the world as a 3D asset?

    I'm trying to get a UMG UI to render onto a 3D object in my game, but having no luck finding how to do it in the 4.5 preview.

    There is a screenshot on this Answers post showing it being done: https://answers.unrealengine.com/que...for-3d-ui.html (comment Jul 30 '14)

    Anyone have any ideas?

    Thanks!
    It didn't make it into 4.5. 4.6 is the new target.

    Cheers,
    Nick

    Comment


      #3
      Originally posted by NickDarnell View Post
      It didn't make it into 4.5. 4.6 is the new target.

      Cheers,
      Nick
      Hi, Nick! I know that widgets can now be 3D, but is there a way to use them on a custom mesh instead of a rectangle? For example, when implementing an old computer monitor that is not flat screen.

      Related: is it possible to assign a widget to a specific camera rather than the active viewport and then tell that camera to render into a texture?

      Thanks,

      Sergey

      Comment


        #4
        I am also interested in this, is there any update on the issue?

        Comment

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