Hi, I need to Decrease a float variable when a button is held down and then have it Increase when the button is released.
I'm trying the make a jetpack that has a cooldown period (like in halo). So when the player holds down the jetpack button the character will fly but only till the variable hits 0 then when the button isn't pushed the value gets increased so the player can use the jetpack again.
Could anyone show be how to do this in blueprints?
I'm trying the make a jetpack that has a cooldown period (like in halo). So when the player holds down the jetpack button the character will fly but only till the variable hits 0 then when the button isn't pushed the value gets increased so the player can use the jetpack again.
Could anyone show be how to do this in blueprints?
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