I want to create a top down camera/player setup where I have an alternative control scheme where pressing RMB will rotate the camera and let the player aim towards that direction, so that you can look a round instead of having a fixed camera angle.
The problem is that the mouse axis x/y gets clamped by the window or screen borders, depending on the locking mode. I want to use only raw mouse movement as input though, not the movement of the cursor.
https://www.loom.com/share/a11bee436...3d534c9420b218 Here is a short video of the issue. Basically I want to be able to turn around as often as my desk allows it.
I'm searching for hours now and couldn't really find a solution that worked for me. I'm a env artist and don't know much about blueprints and game dev in general, hope someone here can help me.
Thanks in advance
The problem is that the mouse axis x/y gets clamped by the window or screen borders, depending on the locking mode. I want to use only raw mouse movement as input though, not the movement of the cursor.
https://www.loom.com/share/a11bee436...3d534c9420b218 Here is a short video of the issue. Basically I want to be able to turn around as often as my desk allows it.
I'm searching for hours now and couldn't really find a solution that worked for me. I'm a env artist and don't know much about blueprints and game dev in general, hope someone here can help me.
Thanks in advance
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