I'm looking to create ragdoll physics characters. I am beginner level in Unreal. Having looked at this problem and the pieces Unreal can do out-of-the-box for you, I don't think the remaining pieces are too much for even a beginner to get something decent working.
Here is a video showing the exact type of effect I'm trying to make.
The above video is for a Unity Asset Store pack, I couldn't find anything similar on the Unreal Store (please link me if you know of one).
It shows the important pieces of the puzzle:
1. * Character physics movement
2. * Arm articulation
3. * Grabbing objects & environmental reaction
1. Physics Movement
**I followed** this tutorial on setting up a physics character in UE4, which seems to be as advanced as tutorials on this topic go for Unreal.
2. Arm Movement
I would like for the arms to move - eg. if the right joystick is pushed left, both arms go left. As it is now, the arms at least flail around when I run/bounce off the environment.
3. Grabbing objects, dragging them/throwing them
I don't know how I would attach the hands to grab and to get the other actor to move with the hands.
I understand with not much completed that this seems like a "build-my-game-for-me" post, but any help with any of these individual problems will help me get a good start.
Here is a video showing the exact type of effect I'm trying to make.
The above video is for a Unity Asset Store pack, I couldn't find anything similar on the Unreal Store (please link me if you know of one).
It shows the important pieces of the puzzle:
1. * Character physics movement
2. * Arm articulation
3. * Grabbing objects & environmental reaction
1. Physics Movement
**I followed** this tutorial on setting up a physics character in UE4, which seems to be as advanced as tutorials on this topic go for Unreal.
- This tutorial uses a pill-collision instead of a physics-based approach. This causes strange visual issues. It doesn't seem to be true ragdolling, which will look quite obvious to players.
2. Arm Movement
I would like for the arms to move - eg. if the right joystick is pushed left, both arms go left. As it is now, the arms at least flail around when I run/bounce off the environment.
- In theory, I should be able to read joystick X-axis, and perhaps I am able to apply that to the arms somehow?
3. Grabbing objects, dragging them/throwing them
- From my research, it seems like I can attach collision spheres to the hand bones of my character, and could check for other actors in that volume.
I don't know how I would attach the hands to grab and to get the other actor to move with the hands.
I understand with not much completed that this seems like a "build-my-game-for-me" post, but any help with any of these individual problems will help me get a good start.
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