So, I'm working on a history game and I want players to know which real-life characters they are interacting with (think of the names displayed on-screen in Call of Duty campaigns). Does anybody know how I could do this with Blueprints and UMG?
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Displaying character names through script?
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Originally posted by AmiRSlaYeR View Postgive us a screenshot of what u want and we will tell you what's the best option
but you can use TextRender in Level, in Blueprint Text or UMG As you desire and you can change it realtime anytime you want.
give me a screenshot and i will give you my opinion.
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