I've been watching the video's, pretty much everyone now, I may watch them all again tomorrow.
But I don't understand why blueprints are considered so powerful. I can't share variables between blueprints now matter how hard I try. I've tried creating functions which just show "no debug" data when watching them. When it comes to single blueprint I'm creating lovely wobbley cameras and walking blue dummys. But if anything requires a viewport X-Y to be shared or a bool, int, float etc etc variable I just can't share them.
As I've said I've watched tutorial after tutorial but it only explains how to share to the HUD, can you get the viewport and cursor position and send that info to a pawn say to move the pawn based on the mouse cursor, it may be possible. But I'd be better off learning a 4 year degree in C++ to do it.
I'm trying not to be bitter, but I paided money on an engine that was sold to me with video's using the slogan "I'm not a programmer" or "I've built all this with no programming experience", yes the basics of building up a single blueprint are very easy but doing anything more complex seems impossible. I've built complex levels in source with huge complex communication between "actors" and timed "scripted" sequences all with a two page "how to video" in a matter of hours. Yet I've watched video after video of how to turn a light on when I walk next to it to making a box change color to red when I shoot it. The variables sections shows me how to........ set them and get them.
I will keep plugging away and I may eventually get there because I've seen so many great things that have been created, I just wish there was a tutorial that could explain very simply what "is" and "isn't" possible when sharing variables/values across blueprints and maybe a how to do it, which doesn't involve printing a string on the HUD.
But I don't understand why blueprints are considered so powerful. I can't share variables between blueprints now matter how hard I try. I've tried creating functions which just show "no debug" data when watching them. When it comes to single blueprint I'm creating lovely wobbley cameras and walking blue dummys. But if anything requires a viewport X-Y to be shared or a bool, int, float etc etc variable I just can't share them.
As I've said I've watched tutorial after tutorial but it only explains how to share to the HUD, can you get the viewport and cursor position and send that info to a pawn say to move the pawn based on the mouse cursor, it may be possible. But I'd be better off learning a 4 year degree in C++ to do it.
I'm trying not to be bitter, but I paided money on an engine that was sold to me with video's using the slogan "I'm not a programmer" or "I've built all this with no programming experience", yes the basics of building up a single blueprint are very easy but doing anything more complex seems impossible. I've built complex levels in source with huge complex communication between "actors" and timed "scripted" sequences all with a two page "how to video" in a matter of hours. Yet I've watched video after video of how to turn a light on when I walk next to it to making a box change color to red when I shoot it. The variables sections shows me how to........ set them and get them.
I will keep plugging away and I may eventually get there because I've seen so many great things that have been created, I just wish there was a tutorial that could explain very simply what "is" and "isn't" possible when sharing variables/values across blueprints and maybe a how to do it, which doesn't involve printing a string on the HUD.
Comment