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How do you adjust the speed of a Blueprint Rotation Component?

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    How do you adjust the speed of a Blueprint Rotation Component?

    Hi Guys,
    The name of the thread sort of says it all. How do you adjust the speed of the Blueprint Rotation Component? I can't seem to find it.

    #2
    It's under the 'Rotation Rate' setting. Currently however you can't use any rotation speed lower than 1.0 on any axis, because it flips out due to the multiplication by delta seconds.

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      #3
      Thanks TheJamsh!
      I set the yaw rate to 5 and that seems to be just about right for my project.
      Last edited by Demolition Man; 10-12-2014, 01:28 PM.

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        #4
        On a side note, you can use tick, & use the deltaTime variable from tick event to use as simple speed control in general.

        DeltaTime= time between each frame (its dynamic & not a constant)
        1/DeltaTime =frame rate per second.

        e.g if you want to move at a constant rate that cover 5 units in 2 sec

        The formula will be
        Distance (per tick)= (DeltaTime/2sec) * 5 units
        Check my working title: The Locked Room here: https://forums.unrealengine.com/show...he-locked-Room

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