HI, exporting a mesh with soften edge into Substance is failry easy, just select the mesh, press 3, while exporting uncheck smooth in the FBX options and that's it.... But pressing 3 in maya, apply soften edge (Mesh Display/Soften Edge), bind the model to joints, exporting it to UE4 and preserve soften edges doesn't work; I have only being able to do it without binding; some people have said, that before binding it, you should not delete history but I haven't, playing with exporting variables doesn't work either, I already tried with smoothing groups and smooth mesh ON, only one or the other, none of them, also in UE with "import normals and tangets" ON, but Unreal is still importing a low poly binded character without soften edges;
For now my only choise is to ignore the applied soften edges, and convert the smooth mesh to polygons, wich means, raising from 2,500 polys to 30,000 polys; this is not only an issue with polys and optimization in UE4, it it also a problem with animation in Maya, because the more polys the harder is to correct weights and animate.
How to export a rigged mesh from Maya to Unreal Engin 4, with soften edges ON?
For now my only choise is to ignore the applied soften edges, and convert the smooth mesh to polygons, wich means, raising from 2,500 polys to 30,000 polys; this is not only an issue with polys and optimization in UE4, it it also a problem with animation in Maya, because the more polys the harder is to correct weights and animate.
How to export a rigged mesh from Maya to Unreal Engin 4, with soften edges ON?
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