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UE4 - Double jump while falling, throws players to the ground, why?

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    UE4 - Double jump while falling, throws players to the ground, why?

    Hi, I use the jump node to make a double jump, increasing Jump Z velocity, its the regular system that everybody uses, counting util 2, and everything works right on flat floor; but, if I make 1 jump from a higher ground then while falling fast I press jump again, most of the time it throws the main character to the ground super fast, instead of causing the double jump... not sure why, I already tried everyting, like launch, or playing with movement component, disable gravity while falling... nothing fixes the issue.

    Please help
    Last edited by DraxFX; 11-18-2020, 06:51 AM.
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