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How to rotate X axis on Spline BP?

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    How to rotate X axis on Spline BP?

    I've created a track spline using the BP setup below. The middle commented section allows me to roll spline points (X axis). BUT when I roll a point in the Editor near the start of the Spline BP, a spline point 2 steps back rotates. This is amplified, so that around halfway along the Spline BP, rotating a spline rotates a spline point 5 steps back, and near the end of the mesh it rotates one 7 steps back.

    What am I doing wrong?
    Click image for larger version  Name:	Screenshot 2020-10-09 12.15.57.png Views:	10 Size:	645.9 KB ID:	1820253

    Last edited by Valkyrie_Sound; 10-12-2020, 05:26 PM.
    LinkedIn | Insta | YouTube | SoundCloud | valkyrie-sound.com | Sound Design, Composition, Production

    #2
    After reading up some more on this (link below), it appears that the X axis cannot be rotated on splines. The rotation effect that I'm getting, which appears to be on the X axis, is possibly on the Y/Z axis instead but appears to be on X due to rotation applied on axes at that spline point.

    https://forums.unrealengine.com/unre...t-spline-point
    LinkedIn | Insta | YouTube | SoundCloud | valkyrie-sound.com | Sound Design, Composition, Production

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