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    Trigger Overlap Question

    The Button01 Blueprint Components consists of:
    BasicBoxTrigger
    TextRenderComponent A
    TextRenderComponent B

    My LevelBlueprint consists of
    matinee 1 *floor 1 elevator door opens/closes
    matinee 2 *floor 2 elevator door opens/closes

    Question:
    Can you have multiples of the Button01 Blueprint (one on floor 1, one on floor 2) and have it play the matinee of the elevator door opening, but only for the floor that you are on?

    ie:
    the trigger(Button01 Blueprint) on floor 2 will only play the matinee on floor 2.
    the trigger(Button01 Blueprint) on floor 1 will only play the matinee on floor 1.

    Last edited by Yourname942; 09-26-2014, 01:12 PM.

    #2
    Button01 Blueprint:

    Step 1:
    When BeginOverlap > In Trigger = True
    When EndOverlap > In Trigger = False

    Step 2:
    Branch off:
    If True then Toggle Visibility of TextRenderComponent
    If False then Toggle Visibility of TextRenderComponent

    Step 3:
    Event Dispatchers (it basically means "send this information to the level blueprint")
    [Set1]
    -CallButtonUpTrue
    -CallButtonUpFalse
    [Set2]
    -CallButtonDownTrue
    -CallButtonDownFalse



    *SideNote: I have 2 Sequences right after the BeginOverlap/EndOverlap because there are 2 call elevator buttons per floor. (one for the go up button, and one for the go down button)

    Comment


      #3
      Level Blueprint:

      Step 1:
      If CallButtonUpTrue > Open Gate
      If CallButtonDownFalse > Close Gate

      Step 2: (CallElevator button matinee)
      LeftMouse Button = play matinee (only if gate is open)

      Step 3: (Elevator door matinee)
      Essentially just Open door/close door

      *SideNote I also have steps 1-3 for CallButtonDownTrue and CallButtonDownFalse



      just showing the whole level blueprint:


      Does anyone know how to achieve this?

      Comment

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