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Blueprint Communication w/ Actor not Spawned

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    Blueprint Communication w/ Actor not Spawned

    I'm trying to get blueprints to communicate but the tutorial is only helpful for actors that are actively spawned in the environment.

    Like I'm trying to get a reference to my global variable blueprint on my character, but my character doesn't spawn until the game starts. That means I can't access its public variables in the level editor in order to assign the correct blueprint to the object blueprint variable I made.

    So my question is, how do you get two blueprints to communicate when the one with a reference to another is not actually in the level?

    #2
    Got answered on AnswerHub first. Here's a reference to anyone who needs to know this: https://answers.unrealengine.com/que...t-spawned.html

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