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2D paper flipbook not showing when called

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    2D paper flipbook not showing when called

    Dear experts,

    I have a tank missile in a 2D game. I fire the missile and when it explodes after 3 seconds it gets destroyed. I do that with C++.

    Now I have a blueprint that should show a flipbook explosion. But it does not show.
    This is my blueprint:

    Click image for larger version

Name:	missile_bp.png
Views:	18
Size:	35.8 KB
ID:	1796005

    I have a PrintString at the end for debugging purposes. When my missile is destroyed it prints "aarg", but it does not show my "Explosion" Flipbook.
    What am I doing wrong?
    When I use "Event BeginPlay" the "Explosion" Flipbook is shown as soon as I fire the missile. But when I use "Event Destroyed" the "Explosion" Flipbook is not showing.

    Thank you for your help,
    Peter
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