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Creating multiple types of enemies

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    Creating multiple types of enemies

    I've created a master enemy, but I was wondering what the best way to creat different enemy types is with their own animations. Would it be best to create a child for each enemy type? If so what would be the best way to set up each animation?

    #2
    Create Child definitely. I think you can just create a new animation blueprint for each one and set that in each childs blueprint.

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      #3
      Yeah I agree with creating the master then creating the child from it. I'll just need to figure out how to set up each animation for each one
      ​​​​​​

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        #4
        Originally posted by DinoRSmith View Post
        Yeah I agree with creating the master then creating the child from it. I'll just need to figure out how to set up each animation for each one
        ​​​​​​
        Have you created animation blueprints before?

        https://www.youtube.com/watch?v=1K-Hyu4Xn3g

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          #5
          I've messed with and created them for my character but not on an enemy yet.

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