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How best to test multiplayer functionality?

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    How best to test multiplayer functionality?

    Hey all,

    I'm currently developing a multiplayer melee game and have just stumbled upon an issue, I don't know how best to test everything.

    Would the best way to be to setup up a bot based upon the player blueprint and remove all the input functionality and replace it with test behaviour trees/scripts?

    If there's a better way to do this please let me know

    #2
    https://docs.unrealengine.com/en-US/...ing/index.html

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      #3
      Run 2 PIE (Play In Editor) games or get 2 pc's with the same version of your game.
      But the first method is fine for debugging and simple testing.
      Working on a multiplayer fps game and a multiplayer city building game!

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