Hi
I'm trying to create a sniper scope with zoom function just like PUBG but i'm having trouble when i try to zoom-in as it also zooms on the scope mesh itself which is not correct.
here is a video of how pubg scope works:
https://youtu.be/QXMN2JHkR2s?t=567
as you can see in the video when the camera zooms out, the location of the scope on screen stays the same size. at first one might think there are 2 cameras but it's not and thats because the outside part of the scope is also affected by camera FOV.
so any ideas how this can be done?
Thanks !
I'm trying to create a sniper scope with zoom function just like PUBG but i'm having trouble when i try to zoom-in as it also zooms on the scope mesh itself which is not correct.
here is a video of how pubg scope works:
https://youtu.be/QXMN2JHkR2s?t=567
as you can see in the video when the camera zooms out, the location of the scope on screen stays the same size. at first one might think there are 2 cameras but it's not and thats because the outside part of the scope is also affected by camera FOV.
so any ideas how this can be done?
Thanks !
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