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Cast to MyGameInstance is not working after packaging the game

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    Cast to MyGameInstance is not working after packaging the game

    Hello, I don't know why, but I have developed a saving system for my game and it is not working after packaging the game, it just works inside the UE Project. This is my loading blueprint:
    Click image for larger version

Name:	LoadFailed.JPG
Views:	39
Size:	150.2 KB
ID:	1782764


    The error that is being printed is the second one. The cast is not working but I have set up that type of game instance at my project settings:
    Click image for larger version

Name:	GameInstance.JPG
Views:	16
Size:	19.8 KB
ID:	1782765


    My Unreal Engine version is 4.25.1, anyone knows how to solve it?
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