Announcement

Collapse
No announcement yet.

How really learn blueprints?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    How really learn blueprints?

    Hello, I started a week ago studying entire days C++, but I don’t know if it’s worth digging into C ++ a lot, since I’m not a programmer, and I want to use blueprints. But the content of c ++ is broad, many courses and books. As for blueprints, I still haven't found anything that would really explain from beginning to advanced how to understand blueprints. I took unreal courses online, but they only show the beginning, and it is little to start developing something, I would like suggestions of books, courses or something where I can practice and understand each function, and how to really use it on my own. Watching videos on youtube ends up getting too random for me.

    Its so difficult to start, I hope community can help me with ideas on how to learn better.

    Ty!

    #2
    Hello.

    I can recommend official "Explore Blueprints" lesson available on :

    https://learn.unrealengine.com

    This give me some basic ideas.

    Best regards,
    Yansen.

    Comment


      #3
      All tutorials, books and courses will only teach you the basics. If you really want to know blueprints:
      • you must set goals and then find out how to achieve them;
      • explore and experiment.
      For example, you came across the DoN node. Now, you must use your imagination and think: "what can I do with this? where can I use this?". And then try it out.

      My view is: All the learning material out there, do not exist to teach you how to do things. You should consider them as showcases: they are only there to show you a few features and aplications.
      "I have harnessed the shadows that stride from world to world to sow death and madness."

      Comment


        #4
        https://forums.unrealengine.com/deve...32#post1766232

        Comment


          #5
          Kowalski1978 Yes, already did, its good, but its basic, likeEvilCleric said, these tutorials (at least that I found) its basics.

          I want learn more advanced, BUT well explained.
          Originally posted by EvilCleric View Post
          ...For example, you came across the DoN node. Now, you must use your imagination and think: "what can I do with this? where can I use this?". And then try it out.
          I'm thinking just now if existe a list with many examples of BP, and the most used like iterations such open a door. But this is a "micro" action, in the other hand we need some more "macro" things like how bring characters itens/skills/levels from first level to second level,character progression, history ramification and so on.

          At least examples of when and where is nice to use some actions/functions, they have hundreds of thousands, and Idk where is good for start learning that I can move on without recurring to internet help every time.

          Its like if a chef put in front of you thousands of ingredients and said: "Now Cook!" But imagine if you are a total ignorant, you will make a dish with only spices!
          Some actions are just so specific I think, that I just need know they can exist, but I want learn what is more important.

          Another example, I'm a designer and create videos in After Effects, and After Effects have a huge list with so specific effects, that I dont need know one by one, but when i need some very specific I just can search there and I will be ok.

          And its a good idea EntrpriseCustomr explore and dissecate big projects. if you can recommend some pls tell us!

          Comment


            #6
            Basically making blueprints is programming. So the statement "Since I am not a programmer I want to use blueprints" does not hold. It's just another programming language - easier than C++, but it's programming with classes, loops, data containers, algorithms and so on. So the question is rather "How to learn programming?" and not "How to learn blueprints?". I'd suggest to learn another programming language, maybe Java what is a bit easier than C++. Or continue with learning C++. You will not have any programming problems with blueprints if you're familiar with another (object-oriented) language and there are much ressources for learning a programming language.

            Comment


              #7
              Originally posted by Mostarda TK View Post
              And its a good idea EntrpriseCustomr explore and dissecate big projects. if you can recommend some pls tell us!
              Three options:

              1. Buy a highly-rated starter-template off the Marketplace.... 2. If you already have a game idea in mind and know the genre (RPG / TPS-FPS shooter / RTS etc), then go through the dev names in the first post here and find a template project that matches what you want to work on. To find gems, go into Community-Tools and search started posts by each one of the devs listed (click on dropdown arrow for search options)... 3. If you don't have a game idea yet, then go to UE4resources.com, as it has some really useful simple templates to learn from.
              Last edited by EntrpriseCustomr; 06-25-2020, 07:30 PM.

              Comment


                #8
                Originally posted by ThiloN1987 View Post
                Basically making blueprints is programming. So the statement "Since I am not a programmer I want to use blueprints" does not hold. It's just another programming language - easier than C++
                ^^ This ^^ is gospel... You're basically an applications developer if you can build stuff with Blueprints. They're way easier than any flavor of C++ and even easier than Scripting! Whereas UE4-C++ has far greater demands, it basically requires users are platform coders - especially when things go wrong (despite what Epic says). And for that, it takes serious serious skill. Don't believe anyone who says otherwise...


                Originally posted by ThiloN1987 View Post
                I'd suggest to learn another programming language, maybe Java what is a bit easier than C++. Or continue with learning C++. You will not have any programming problems with blueprints if you're familiar with another (object-oriented) language and there are much ressources for learning a programming language.
                Blueprints despite being a form programming aren't at all like C++ or any form of Scripting though. So I wouldn't take up another language as that may not help - just confuse. Blueprints are their own thing, and actually tend to make you less useful as a conventional programmer imho. But they're more enjoyable - so long as - you can work within their limits. Visual Programming (node Drag & Drop) is great for building game prototypes, that's for sure!
                Last edited by EntrpriseCustomr; 06-25-2020, 02:50 PM.

                Comment

                Working...
                X