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    Node Reference?

    I notice there's a complete C++ reference for every class, every event, every function, and every cast, but not for blueprints. Does this exist? Will it get made? Does anyone know?

    Regards, Rigel

    #2
    Taken from https://forums.unrealengine.com/show...lueprint-nodes

    Originally posted by Adam Davis View Post
    Hi everyone,

    This documentation page is already under consideration by the documentation team. I unfortunately do not have a timeframe of when it would become available to users.

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