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Add Controller Pitch Input doesn't work, due to Blueprint used for mouse input.

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    Add Controller Pitch Input doesn't work, due to Blueprint used for mouse input.

    I'll preface this by saying I have only been using Unreal Engine for around 3 days. So I need the action "Add Controller Pitch Input" for my project, to add recoil. I also need to have a specific blueprint so i'm able to change sensitivity, and to keep Bunny-hopping possible. in turn, if i enable "Use Pawn Control Rotation", it stops me from being able to move my mouse to control my character, but allows me to use Add Controller Pitch Input. How would i work around this to both add controller pitch input, and keep my blueprint for sensitivity. Here is my blueprint for mouse movement, please ask me for any more information if you need it.Click image for larger version

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    #2
    Bump, Still haven't used my one brain cell to figure it out.

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