I've been using BPI's, but not to it's full extent. How do I pass in an actor reference that can be used elsewhere? Lets say I have an Actor BP called MyActorBP with a boolean bActive and I want to pass the Actor, MyActorBP through the BPI so that I can read the boolean, bActive in another BP (like a UMG HUD).
I've tried putting the BPI on the UMG and MyActorBP:
I've tried putting the BPI on just one (MyActorBP or UMG)
Each time the UMG is reading NONE as the passed in actor so help would be appreciated and thanks in advance!
I've tried putting the BPI on the UMG and MyActorBP:
1st try: setting an event on MyActorBP, calling function on UMG
2nd try: setting an event on the UMG and calling function on MyActorBP
I've tried putting the BPI on just one (MyActorBP or UMG)
tried both: setting an event on one, calling message on the other
Each time the UMG is reading NONE as the passed in actor so help would be appreciated and thanks in advance!
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