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    Flying Enemy AI

    Hi,

    I've been having trouble setting up some basic go to and attack AI for a flying enemy.

    I have made a video demonstrating my problem: http://youtu.be/lyY50aylVFQ .

    I have been trying to create an enemy, its AI, I imagine would be similar to that of the Lost Soul from doom, it flys quickly toward the enemy and then swipes at them.
    Play my games @ itch.io! :: http://dazpetty.itch.io/

    WWW.DAZPETTY.COM
    3D Artist, Level-Designer, Blueprints'er.

    #2
    well, nobody answered me, any where, but it turns out that you do actually use the "character" blueprint type and it has a boolean for flying types. I was just mislead by epics description of character with the "includes the ability to walk around" bit, it can fly as well.
    Play my games @ itch.io! :: http://dazpetty.itch.io/

    WWW.DAZPETTY.COM
    3D Artist, Level-Designer, Blueprints'er.

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      #3
      That was pretty cool, I just seen the video, are you developing a new game with this? Good Luck!

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        #4
        Hello mister. Could you expand on the boolean part please? I can make my enemy hang in the air and shoot at me,but could not make it to move without the nav mesh yet. So I just left it for now to do other things. If you could shed some light it would be very helpful.

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          #5
          There's a post here with a free flying A.I. set up already made. Can't remember where but it's in the title.

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            #6
            Here it is :
            https://forums.unrealengine.com/show...-amp-Flying-AI

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              #7
              Thank you.

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