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How to make a component visible by a trigger box

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    How to make a component visible by a trigger box

    Hello, this should be a quick fix but I'm not completely sure which nodes I should use. Basically I would like the items highlighted (ignore spring arm) to become visible on the player mesh in game when the player enters a box trigger.

    Player enters box trigger>Animations plays>Component in firstperson blueprint unticks the "hidden in game" box> The component is now visible in game for the rest of the level.



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    Thanks very much, Tom

    #2
    Originally posted by BGS01 View Post
    Hello, this should be a quick fix but I'm not completely sure which nodes I should use. Basically I would like the items highlighted (ignore spring arm) to become visible on the player mesh in game when the player enters a box trigger.

    Player enters box trigger>Animations plays>Component in firstperson blueprint unticks the "hidden in game" box> The component is now visible in game for the rest of the level.



    Click image for larger version

Name:	help.jpg
Views:	148
Size:	34.3 KB
ID:	1773671
    Click image for larger version

Name:	help2.jpg
Views:	85
Size:	63.4 KB
ID:	1773672

    Thanks very much, Tom
    Well it looks fine, but you left out the HiddenInGame node...
    Check out Zof ( puzzle game ) on Steam:

    https://store.steampowered.com/app/1414480/Zof/

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