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Slot/Array Based Inventory System [Multiplayer]

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    Slot/Array Based Inventory System [Multiplayer]

    Hi People !

    After a couple of attempts at a Slot/Array based inventory we managed to get kind of close to the result up until "Item Stacking With A Limit" and "Shared Chests To Loot/Store In Together at the same time".

    What is the best way to approach a system like this ?
    • We tried to create Object classes with all the structure data in them.
    • We tried to do it trough a "Item Widget"
    • We attempted at creating an array based system.
    • We have also checked the Unreal marketplace but every inventory lacks atleast something that we need.
    We are looking for a Rust/Raft(Game) like inventory.

    Any guidance would be very helpfull !

    Thanks in advance,

    Hey Aedion, so I don't know about shared chests. However I just put in a stacking w/ limit system in my game. Basically I followed this tutorial series:

    With it I'm able to put stuff in a chest or my player inventory and it has a limit on stack size. Items can be moved from a chest to inventory also.

    Essentially what he does is creates a "backpack" (player inventory). Then an inventory array with a feature that checks to see if the stack is at max or not, if so then it breaks the stack once the previous stack is full and creates a new stack if a slot is available. Each item has its own maximum stack size as long as it's set to be stackable.

    This should give you kind of a minecraft-like inventory. Probably not exactly what you're needing, but it might give you some ideas if nothing else.
    Wish I could be of more help, but I'm still a bit new at this.