Hello,
I have watches all the Tutorials about networking from Epic but I can't get this right and working.

I am trying to Multicast to the AnimationBlueprint when the Player Starts and Ends to Move around to play the required Animations. So This Event needs to be mostly only fired once in a while, depending on how much the player Starts and Stops moving.
The Problem is that when the "Server" Moves around I get the print :
Server 1: Move: true/false
Client 1: Move: true/false
and the Server aswell as the Client can see the Animation are getting played correctly, so everything perfect here. But when I move on the Client it only prints:
Client1: Move: true/false
and the Server can't see the Animation being played on the Client only the client doing the Animation can see it on itself, but shouldn't Multicast get the Event from the Client and Play it for itself and all other Clients?
I don't really understand why this isn't working can someone help me why this is the case?
"Multicast events are called on the server and are executed on the server and all connected clients."
Greetings
I have watches all the Tutorials about networking from Epic but I can't get this right and working.
I am trying to Multicast to the AnimationBlueprint when the Player Starts and Ends to Move around to play the required Animations. So This Event needs to be mostly only fired once in a while, depending on how much the player Starts and Stops moving.
The Problem is that when the "Server" Moves around I get the print :
Server 1: Move: true/false
Client 1: Move: true/false
and the Server aswell as the Client can see the Animation are getting played correctly, so everything perfect here. But when I move on the Client it only prints:
Client1: Move: true/false
and the Server can't see the Animation being played on the Client only the client doing the Animation can see it on itself, but shouldn't Multicast get the Event from the Client and Play it for itself and all other Clients?
I don't really understand why this isn't working can someone help me why this is the case?
"Multicast events are called on the server and are executed on the server and all connected clients."
Greetings
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