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Unreal Engine coordinates translate to 3ds max

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    Unreal Engine coordinates translate to 3ds max

    Hello,

    I would like to create basic walkthrough for clients, where is HUD visual feedback of the camera position and rotation. Client is supposed taking screenshots on desired angles and camera positions and send these to me for setting up manualy the same camera position/rotation in 3dmax.

    Unreal uses different coordinate system for the transforms comparing to 3ds max. Is there way to translate in blueprint the unreal coordinates to 3dsmax ones and show them in HUD?
    I would like to translate FOV to mm focal length as well.

    see the screenshots below for better explanation please.
    Click image for larger version

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    Click image for larger version

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    thanks,
    Filip

    #2
    new in UE so it took me a while, the focal length is not 100% max formula accurate, but ok for my purpouses
    Click image for larger version

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