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Problem when my player character have the simulate physic enable

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    Problem when my player character have the simulate physic enable

    Hi, I am using a blueprint character that I made using a tutorial and I want it to be able to have some kind of set back when I hit a wall. since my character is on a wheelchairé I tried to enable the simulate physic option inside my capsule component but... we'll when I do that everyting go crazy, my camera spin around franticly, and all. I know that based on so little information it is hard to find the source of the problem but I was wondering if anyone of you had a similar issue in the past and what was the problem.

    Thanks
    Last edited by fapocalips; 03-14-2020, 03:48 PM.

    #2
    Eyo,

    It sounds like you have something inside the capsule that it is colliding with.
    As I understand it:
    -Capsule try to push out the object
    -Object is attached to capsule so it just follows the capsule.
    -Next frame the capsule tries to push it again.

    Had many characters "flying" away because of this.

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      #3
      Originally posted by Celldelning View Post
      Eyo,

      It sounds like you have something inside the capsule that it is colliding with.
      As I understand it:
      -Capsule try to push out the object
      -Object is attached to capsule so it just follows the capsule.
      -Next frame the capsule tries to push it again.

      Had many characters "flying" away because of this.
      You are right it seem to be the problem I should have tought about it but thanks

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        #4
        Nice that it solved your problem,

        Well, It still happens to me and it takes a while until I get it.

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