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"Equip" a Blueprint to Player - possible?

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    "Equip" a Blueprint to Player - possible?

    Hello all!

    So i created a weapon which not only contains one single Skeleten Mesh but a few. So i merged everything together into one Blueprint.
    Now the big question, how am I able to "equip" this whole weapon Blueprint to the Player? Is this even possible?
    Equipping single Meshes and other stuff is easy, but now I have no clue how to do this.

    Sorry if this is a dumb question.

    Thanks and internet hug to all of you

    #2
    Eyo,

    I've encountered similar situations before.
    Id recommends you attach the weapon root component to the controlled Pawned BP but you can also add a component in the player called "ChildActor".

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