No announcement yet.

Overwriting Player Inputs In PlayerController

  • Filter
  • Time
  • Show
Clear All
new posts

    Overwriting Player Inputs In PlayerController

    I am trying to modify player inputs in a way where they will never overlap keys (wasd movement), yet nothing I can come up with is doing what I expect it to do, this is the best bp I have come up with yet but still does not function how I am expecting, I am wanting to where if a player is holding W, then while still holding W start holding S also, to start moving backwards, but everything I do just does the default action of this case, stop moving altogether. Is there something I'm missing/don't know?

    I think that you may have to modify the engine idk...
    Some cool unreal projects you may like!

    Developer of GOTA - Survivalism Gladiatorial game Buy the game google gladiators of the arena steam

    Download the demo Download the demo
    external link Dropbox DropBox

    Become a c++ Professional now C++ Networking Tutorial