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Rotation by 90 degrees in a single frame causes motion blur? How to fix and keep motion blur on?

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    Rotation by 90 degrees in a single frame causes motion blur? How to fix and keep motion blur on?

    Hello,

    I've always had the issue in UE4 of the effect of a motion blur or flicker when setting the rotation of a static mesh in a single frame(Which is required for my building placement game).

    Setting motion blur to be off appears to fix this issue, but then motion blur is turned off for everything else which I'd still like to keep. (I tried hiding and unhiding the actor before/after in the same frame but the effect still persists).

    Does anyone have a solution to this? It makes things like building snaps and teleportation have annoying visual defects.
    Indie Dev - Whiskey Cat Softworks
    Currently developing a colony survival game!

    https://twitter.com/WSoftworks https://www.facebook.com/WhiskeyCatSoftworks/

    #2
    Originally posted by Deathstick View Post
    Hello,

    I've always had the issue in UE4 of the effect of a motion blur or flicker when setting the rotation of a static mesh in a single frame(Which is required for my building placement game).

    Setting motion blur to be off appears to fix this issue, but then motion blur is turned off for everything else which I'd still like to keep. (I tried hiding and unhiding the actor before/after in the same frame but the effect still persists).

    Does anyone have a solution to this? It makes things like building snaps and teleportation have annoying visual defects.
    You can put a post process around yourself while you're doing the snapping to just turn of blur in the local area, but the rest of the time it's on.
    Check out Zof ( puzzle game ) on Steam:

    https://store.steampowered.com/app/1414480/Zof/

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      #3
      Thanks for the suggestion, I'm not sure it'll completely solve the issue since I believe turning off motion blur in the local area will effect the entire screen but I'll give it a shot! Worst comes to worst I might have the object be hidden for a frame as it rotates, and another not so-great solution being using setmodel with another version of the model but rotated upon export. (The lack of per-object motion blur disabling drives me nuts sometimes)
      Indie Dev - Whiskey Cat Softworks
      Currently developing a colony survival game!

      https://twitter.com/WSoftworks https://www.facebook.com/WhiskeyCatSoftworks/

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